JCPaton Learning

MUSEUMS · HERITAGE · LIBRARIES

I am an emerging museum professional with a background in the Library and Education sectors. I particularly specialise in developing and delivering education sessions and resources, with an interest in the role and usage of Digital in the museum.

Recent Projects:



Portfolio

A selection of my best work, essays and projects.

Project
Middlesbrough Mystery Box

An experiment with artist Scary Mushroom investigating using haptics and exploration to engage adult learners.

Project Details
Publication
Museological Review, Defining the Museum

Awaiting publication. A response to ICOM's redefinition of the museum.

Read here
Client Work
Discovery Room Digital Re-vamp, Benjamin Franklin House

Reedsigning and future-proofing the digital offer used in BFH's formal learning programme

Project Details
Essay
In museums today, can digital collections be treated the same as material collections?

An exploration of digital collection.

Read the Essay
Thesis Project
Roundheads at the Tower

Little is popularly known about the role of the Tower of London in the English Civil Wars, this series of audioguides will take you on a walk through the Tower's Roundhead past.

Website Project Details
Group Project
Expanding City Interpretation Plan

A group project from my degree re-interpreting the Museum of London's Expanding City Gallery, to increase accessibility.

Project Details
Event
Libraries Week - Mystery

A week long event programme, collaberating with teaching departments to create curriculum-linked activities and promote literacy and develop info lit skills.

Project Details
Scheme
LOVE BoOKS

A long running scheme designed to promote adult literacy and generate a love of reading.

Project Details

Projects

Making the digital part of a digital interactive is getting easier and more accessible by the day, getting it on gallery is a different challenge. This tutorial will walk you through the process of creating your own headless Raspberry Pi based touch screen interactive ready to go on gallery. For more on the project click here

#Digital #DigitalOnABudget #Interactive #RaspberryPi
Project Tutorial. Headless Raspberry Pi Interactive. Image: An open cased Raspberry Pi computer on an oranger background

Coming Soon. For more on the project click here

#Project

Working with my friend the artist and travel blogger ScaryMushroom, the Mystery Box is a project to curate a journey around Middlesbrough's (and a few of London's) cultural and historic sites. But, its never that easy. The "Mystery Box" will take some exploring and a little de-coding before ScaryMushroom will know where to go, or be able to start picking apart the story behind her trips. For more on the project click here

#CPD #Puzzle #FictionalisedHistory #Box #Collaboration
A digital rendering of a red hexagonal box, next to it is a macthing red lid with a green interior lining.
Working with the Education Department and volunteers at Benjamin Franklin House, I undertook a project to re-develop and re-vamp the video games used in the team's learning offer. Following a successful funding bid the team had updated their learning offer to include a number of colourful collages by illustrator Kremena Dimitrova which afforded an excellent opportunity to re-examine the games used as part of their Discovery Room education session and bring them into line with the new design scheme as well as fixing some old problems and enhancing their accessibility. For more on the project click here

#Digital #Learning #BenjaminFranklinHouse #Accessibility #Games
Still from a video game. A variety of bones sit on a shelf on a bright purple background, below are half wooden barrels labeled, Mammal, Human, and Bird, there is a timer in the top left.
Museum signage is a function of fairness and accessibility, as necessary in combating threshold fear and engaging new audiences as is programming, community engagement, or any other function of the museum. You can see my progress in researching and developing this article here.

#Accessiblity #ThresholdFear #Article #Museums4All
A project recap website for the University of Westminster MA Museum & Galleries in Contemporary Cultures' Tate Exchange 2018 offer. Visit the site.

#Digital #TateExchange #Learning #Programming #Events
'Make or' is written in red on a light pink textured background, below a large rectangle of blue, broken down the middle, has Break written on in red.

Little is popularly known about the role of the Tower of London in the English Civil Wars, this series of audioguides will take you on a walk through the Tower's Roundhead past. You can visit the project here
For more on the project clickhere

#EarlyModern #Budget #Digital #Audioguide #EnglishCivilWar
A stylised line drwaing of a man in a 17th century buffcoat and large hat on an off white background.

Blog

Occupy White Walls is a Museum MMO, or as it describes itself on its Steam page:


A PC sandbox-building, AI-driven MMO where people play with Art, developed by folks who really love architecture and abstract characters.

OWW invites you to design and curate your own gallery from the ground up, unlocking architectural elements and buying paintings - suggested by their AI Daisy, who'll be taking note of the art that catches your interest - before opening your gallery to the public. You earn money from visitors and unlocks to keep developing your collection, and can take time to visit galleries created by others.

So far I have really enjoyed my time in OWW. I wouldn't normally say art is my thing; I work in a gallery on and off now, and I have done a couple of stints in Tate Exchange, but it actually took a long time and a lot of time having my lectures at Tate Britain in uni to get me comfortable in the space, and its still a world I can feel quite out of my depth in. But Occupy White Walls is really good at doing what its title suggests, my gallery feels like my space to occupy and has that same sense of radical democratisation as the Occupy movement engendered, it makes it really feel like you have a right to be in the space. Don't get me wrong I am still terrible at designing my own gallery and have fallen off an inordinate amount of stairs, but with Daisy's help, I've been exploring art in a way I haven't usually been able to without the kind of vector of working or volunteering in a gallery.

It has also been really interesting to visit other people galleries and see the amazing things people have been able to do with the architectural tileset and lighting system. Galleries themselves are often intricate and atmospheric, and the game democratises the curation process in a way that allows for pointed and creative interpretations of the art. I've seen incredibly effective galleries themed simply around the colours of the works and architecture, while others take in-depth looks at themes like mythology and mysticism, or deliver acerbic commentaries on themes such as nudity in art.

OWW is one of those resources that I feel could be really interesting and hugely beneficial to use in an education setting, I just can't quite place where or how a programme using it would work. It is certainly a brilliant tool for both nascent curators and those who are experiencing blocks to art participation, the "gamey" nature of the project and the spot-on ability of the AI to suggest artworks based on your interests using everything from 17th century Masters to 2019 digital works makes it hugely accessible.

My instant thought is that it would make a perfect class project, inviting a group of students to work on their own galleries, visit each other's spaces and refine their own choices and themes. Or to use it to create a community curation project which allowed a group to work together to develop their own gallery. You could even use it as part of a programme for existing art museum or gallery, re-creating your own space and collection to allow people to re-curate and re-display - a digital guest curator programme maybes? But most ideas come up against a significant block for educational use: users can comment universally on any of the artworks, or spaces in the game - a brilliant addition from the perspective of an adult participating in their own right, but a challenge to risk asses for younger users or for use on gallery. It suffers a little from the same issue as Second Life (sorry for the comparison OWW!), both its benefits and its potential downfall will be the choices and interactions of its players.

All in all, OWW is a really valuable project, that I could see being used in really innovative ways to make real headway in making art and the idea of careers like art curation accessible. I'm just not sure how I'd use it.

You can get Occupy White Walls on Steam here: https://store.steampowered.com/app/876160/Occupy_White_Walls
This review is for the Early Access version of the game.



#Resource #Review #Art #Gallery #Participation #Learning